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 Kurosame Technique List

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Yasashi
Genin
Yasashi


Male Character Age : 24
Posts : 37
Ryo : 5300

Kurosame Technique List Empty
PostSubject: Kurosame Technique List   Kurosame Technique List Icon_minitimeTue Jul 02, 2013 7:14 pm



Uchiha Clan

Kurosame Technique List 350px-Uchiha_Symbolsvg

Bloodline:Sharingan, Mangekyo Sharingan

Bloodline Ability:The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular.

The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react.

The Sharingan's third and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other kekkei genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied jutsu, however, one must have the necessary skill or ability to perform them. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with. (Jutsu is only able to be copied by Ninja in the Kamui Path, but basic fighting movements using fists, feet, swords, etc as well as behavioral movements can be copied by every Uchiha)

Although the Sharingan consumes the user's chakra while active, the chakra levels that the user must exert is so insignificant that they can keep it active constantly. However, when a Sharingan is transplanted to a non-Uchiha, the chakra drain is significant, leading them to cover it up when not in use, to stop the drain.

Specifications:

40 Posts or Life-Threatening Occurrence (Must be passed by Staff) to achieve Tomoe 1
Spoiler:


1 Tomoe allows the user to see chakra and copy movements such as : Stances, lip movements and even eye movement. Speed/reaction boosted by 20% (a rank).

Chuunin to achieve Tomoe 2


2 Tomoe allows the user to see chakra, copy movements, copy ninjutsu of the user's rank (once paid for and registered.) The reaction time and speed of the user is also raised by 30%.

Special Jounin Rank to achieve Tomoe 3


3 Tomoe allows the user all of the previous abilities. Their reaction time and speed are increased by 40%. If the user makes eye contact with their opponent, they can activate a genjutsu technique with no charge that can be registered for free by the user. (The genjutsu must be of B-rank or lower; simply register it in Technique Registration).

Jounin Rank to achieve Mangekyou Sharingan, an alternative is that the Uchiha does something as emotional traumatizing as, say, killing a brother or best friend (Will be approved by staff)


Mangekyo allows for Abilities such as Tsukuyomi. Kamui, and Amaterasu to become usable, however if it used more than once a week (excluding the Kamui) the user becomes blind and loses their sharingan. The Mangekyou also gives the Uchiha a 30% speed/reaction boost as well as other abilities in the previous tomoe. Everyone's Mangekyou Sharingan is designed completely different and unique.

To achieve Eternal Mangekyou Sharingan, the Uchiha in question must transplant another pair of Mangekyou Sharingan to replace their own.
Spoiler:



User is still limited on uses of Tsukuyomi or Amaterasu per week, but they are now able to use it thrice without any consequences.

Stat boosts do not stack.


Tsukuyomi Path: A path enveloped in deceit and trickery.

Name: Magen: Mirror Heaven and Earth Change
Canon/Custom: Canon
Type: Genjutsu (E-S rank.)
Element: N/A
Distance: Any
Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else. Does not require handseals, but does require third-tomoe Sharingan. The post length of the genjutsu and methods of escape for the genjutsu are the same.

Name: Dusk Crow Flicker
Canon/Custom: Canon
Type: Ninjutsu (D Rank)
Element: N/A
Distance: Up to 2 miles
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)

This technique is exclusive to the Uchiha clan, meaning if the Uchiha chooses the Tsukuyomi path, they cannot use any other form of Body Flicker Technique. The user, while appearing to teleport, appears to be dispersing their body into countless crows that fly off into the sky. Crows then fly down from the sky to mash together to form the Uchiha again where the body flicker stops them, making it look like they became crows and flew to a separate location, but really it was just a normal body flicker.

Name: Magen: Burning Paper Body
Canon/Custom: Canon
Type: Genjutsu (B Rank,4 Post Cooldown)
Element: N/A
Distance: Eye contact
Description: This genjutsu requires the Sharingan and eye contact to be activated. The illusion traps the victim in a dark empty space where their body is made of paper that burns from toe to head while the user is watching. The technique will make it harder for the target to move properly, but the opponent can use Kai to escape if done within two posts. After every post they loose more movement. The first post their feet and hands burn off. Because of this it is extremely difficult to hold any weapon, or coordinate their moves. The second post their arms and legs burn off. Simple actions like walking and and waving ones arms is extremely difficult, and at this stage it is impossible to hold any weapon. The third post the torso starts to burn. This just causes terror as the person feels as if their actually going to burn to death. Anyone who is below the users level will get a 20% decrease in speed for 3 posts after the genjutsu is finished. Those on the user's level will get a 10% decrease in speed that lasts for 3 posts. Anyone above the users rank will get no decrease in speed. Requires handseals. This genjutsu lasts for three posts. 4 post cooldown. Can also be broken with pain.

Name: Dusk Crow Technique
Canon/Custom: Canon
Type: Genjutsu (B Rank)
Element: N/A
Distance: Opponent's Distance
Description: The user casts a genjutsu on the target so that it appears that crows are swarming down around them, effectively blinding the target to what the opponent is doing. The user can cause the crows to appear any where around the opponent, and can even hide shuriken and other thrown weapons in the crows, giving the genjutsu an almost real effect. Last for two posts with a 4 post cooldown. Can be broken by kai but not pain. Does not require eye contact.

Name: Dusk Crow Shadow Clone
Canon/Custom: Canon
Type: Ninjutsu (B Rank)
Element: N/A
Distance: 0-5 ft
Description: Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. This is especially true when used with Tajuu Kage Bunshin. The user can only create a maximum of 6 shadow clones, and must distribute their chakra between them. That means if they have 130 chakra, and summon 4 clones, that means the technique will subtract 30 and have 100 chakra left to distribute between the clones. This means that each clone will have 20 chakra, including the user. If a clone is destroyed the chakra returns to the user.

This version is specific to the Uchiha, and if the Uchiha chooses the Tsukuyomi path, they cannot use any other cloning technique. An imaginary crow flies from the heavens and explodes onto the ground, revealing a clone. The imaginary crow and explosion are extremely minor forms of Genjutsu, and require no sense contact or chakra. The only chakra needed is in creating the actual clone, just like a normal shadow clone. So basically, it's a shadow clone with the Uchiha flare.


Name: Tsukuyomi
Canon/Custom: Canon
Type: Genjutsu (S Rank, Once per week use unless you hace eternal.)
Element: N/A
Distance: Eyesight
Description: This technique requires a charge up. This highly advanced technique can not be used extensively because of the toll it places on the user, and can only be used on an Uchiha clan member who has gained Mangekyou Sharingan and trains extensively in genjutsu. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of torture. In order to break free of this powerful genjutsu, a deep wound must be made on the target, or three S-rank Kai techniques must be used in succession. If the target breaks free, the Uchiha using Tsukuyomi will become one step closer to blindness. If three people break free from Tsukuyomi in the Uchiha clansmen's lifetime, the Mangekyou Sharingan will become blind.
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Yasashi
Genin
Yasashi


Male Character Age : 24
Posts : 37
Ryo : 5300

Kurosame Technique List Empty
PostSubject: Re: Kurosame Technique List   Kurosame Technique List Icon_minitimeWed Jul 03, 2013 6:14 am

[b style="font-weight: bold;"][b style="font-weight: bold;"][b style="font-weight: bold;"]10 Free Jutsu[/b][/b][/b]

Name: Katon: Dragon Fire Technique
Canon/Custom: Canon
Type: Ninjutsu (C Rank)
Element: Katon
Distance: 50 feet
Description: The user breathes fire, which rushes forward in straight line catching the enemy on fire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Can cause second degree burns on direct contact and within six inches of the flame. The flame travels at 60 mph, making it extremely effective at close range. Requires hand seals. 4 post cool down.

Name: Katon: Great Fireball Technique
Canon/Custom: Canon
Type: Ninjutsu (C Rank)
Element: Katon
Distance: 50 Feet
Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 40 mph. Requires hand seals. This technique can leave severe third degree burns at its center (a five foot radius from the exact center) while the rest of the fireball gives off second degree burns. 6 post cool down.

Name: Katon: Hosenka no Jutsu
Canon/Custom: Canon
Type: Ninjutsu (C Rank)
Element: Katon
Distance: 50 feet
Description: The ninja does the necessary hand seals and then emits a series of small fire balls about as big as soft balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. There can be a maximum of 10 fireballs, and each one causes second-degree burns. Cool down four posts.

Name: Katon: Great Dragon Fire Technique
Canon/Custom: Canon
Type: Ninjutsu (B Rank)
Element: Katon
Distance: 80 feet
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds (if the technique is not aimed at anyone and is shot into the air with the intention of creating thunder clouds it can pierce the sky in distance). A master of this technique (katon primary + A rank) can fire off three flames in succession and anyone caught in the technique could potentially be reduced to ashes though normally they only recieve heavy third degree burns. The dragon is ten feet wide and ten feet tall, and travels at 60 mph, making it deadly at close range. Requires hand seals. 8 post cool down.
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Yasashi
Genin
Yasashi


Male Character Age : 24
Posts : 37
Ryo : 5300

Kurosame Technique List Empty
PostSubject: Re: Kurosame Technique List   Kurosame Technique List Icon_minitimeWed Jul 03, 2013 8:08 am

Chakra Scalpel
Rank of Jutsu: D
Element Affinity: N/A
Type: Ijutsu
Distance: Touch
Description: Requires handseals. A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over. While developed mostly for use during surgical procedures, however, this can be used in a combat setting as well. When the user's charged hands reach the body of their target, they can extend the chakra (a total of about 3-5 inches) internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. If the user of this technique were to slice the muscles in their opponent's arms or legs it would effectively reduce the effectiveness of that limb by 5% in both speed and power, this effect stacks for each cut and remains until either the end of the topic or until a D rank medical jutsu is used to heal the internal injuries. While this technique can be used in battle, because of its hectic nature, the fine precision required for an instant kill is not feasible meaning thing by using this level of the chakra scalpel one can not slice a major artery of slice their opponent's wind pipe. Damage can still be done to the vital organs but unless the same organ is attacked time and time again it will simply injure and cause internal bleeding rather than a rupture or death. This technique can be maintained a maximum of four posts unless it is being used specifically for a medical procedure in which case it can remain active for up to ten. 4 post cool down.

Mystical Palm Technique: Minor
Rank of Jutsu: D
Element Affinity: -
Type: Ijutsu
Distance: Touch
Description: Requires handseals. This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. At this level the technique is able to heal minor injuries, the sort of things that are able to be caused by D rank jutsu. This technique however is not able to reattach limbs or other body parts, nor is it able to reform or regrow them such as hearts or other organs. 2 post cool down.

Doton: Dochuu Eigyo (Underground Submarine Voyage)
Rank of Jutsu: D
Element Affinity: Doton
Type: Ninjutsu
Distance: N/A
Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.

Shuriken Shadow Clone Technique: Level 1
Rank of Jutsu: D
Element Affinity: -
Type: Ninjutsu
Distance: Clone Technique
Description: Hand seals, the caster performs their hand seals and is then required to throw a shuriken. After the shuriken is thrown it splits apart into shadows clones so that there are now 50 of them that stay clustered within a 20 foot area of each other. These shuriken travel at 25 mph. After the shuriken either hit their target to cause damage or land the clones 'pop' and disappear. These clones are shadow clones and therefore any damage caused by a clone is equal to damage caused by a real shuriken. 4 round cool down.
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Yasashi
Genin
Yasashi


Male Character Age : 24
Posts : 37
Ryo : 5300

Kurosame Technique List Empty
PostSubject: Re: Kurosame Technique List   Kurosame Technique List Icon_minitimeWed Jul 03, 2013 8:59 am


Suiton: Water Prison Technique
Rank of Jutsu: C
Element Affinity: Suiton
Type: Ninjutsu
Distance: Touch
Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Raiton jutsu used on the sphere(C rank or above) will damage the user, more damage with higher ranks. This happens due to the electricity travelling into the users arm. Lasts 5 posts or until disrupted, 5 post cooldown.
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Yasashi
Genin
Yasashi


Male Character Age : 24
Posts : 37
Ryo : 5300

Kurosame Technique List Empty
PostSubject: Re: Kurosame Technique List   Kurosame Technique List Icon_minitimeWed Jul 03, 2013 9:09 am

Bunshin Daibakuha (Clone Great Explosion)
Rank of Jutsu: A
Element Affinity: N/A
Type: Ninjutsu
Distance: 16 feet
Description: After the needed handseals the user will concentrate on the shadow clones summoned and force them to explode. The explosion is 16 feet wide. The explosion is pressurized, and can crack bone if the opponent is at least 8 feet away from the explosion. Regardless of distance, the explosion can knock an opponent back 20 feet. 5 post cooldown.

Shuriken Shadow Clone Technique: Level 4
Rank of Jutsu: A
Element Affinity: -
Type: Ninjutsu
Distance: Clone Technique
Description: Hand seals, the caster performs their hand seals and is then required to throw a shuriken. After the shuriken is thrown it splits apart into shadows clones so that there are now 500 of them that stay clustered within a 80 foot area of each other. These shuriken travel at 70 mph. After the shuriken either hit their target to cause damage or land the clones 'pop' and disappear. These clones are shadow clones and therefore any damage caused by a clone is equal to damage caused by a real shuriken. 10 round cool down.
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