Academy (E Rank)
Name: Henge No Jutsu
Rank of Jutsu: E
Element Affinity: N/A
Type: Ninjutsu
Distance: Self
Description:
Requires Handseals. This is considered one of the most difficult of the E-rank techniques. It changes the users appearance of the user to anything they are capable of picturing in their minds clearly so it makes it quite hard to use mid-combat as the vision in their mind may be skewed because of the pressure. Also it doesn't give them the abilities of what they change it to, for example, if one were to turn into a hawk they would not be able to fly. Lasts for 4 posts, or until the user is struck with the force of anything that of a D-ranks punch or higher, and has a cooldown of 2 posts.
Name: Bushin no Jutsu
Rank of Jutsu: E
Element Affinity: N/A
Type: Ninjutsu
Distance: Self
Description:
Requires handseals. This is the most basic of cloning techniques that is the pretense of all other elemental clones. These clones have no substance at all and only look like the user and can do no form of attacking or physical contact with the enemy. 2 post cooldown with the clones lasting 4.
This Jutsu is where the clone rules will be implemented, you may only use up to your ranks limit with ANY clone, not just these ones. The cloning table goes as such:
D-rank: 10 clones
C-rank: 15 clones
B-rank: 20 clones
A-rank: 25 clones
S-rank: 30 clones
Name: Kwarmi no Jutsu
Rank of Jutsu: E
Element Affinity: N/A
Type: Ninjutsu
Distance: 1-100 feet
Description:
Requires preparing an inanimate object with a seal BEFORE combat that you plan to use. This jutsu is simply the art of substitution. By planting a seal on an inanimate object that will react with the chakra of the one who uses it after charging and allows the user to switch places with the object that has the seal, thus making it take the hit for them. May only be used if the seal was placed before hand and only objects within a 100 foot radius is within range. Once per topic unless multiple are planted.
Genin (D Rank)
Name: Minor Cloth Control Technique
Rank of Jutsu: D
Element Affinity: N/A
Type: Ninjutsu
Distance: Must Come into Physical Contact with Clothe
Description: The user uses a long form of cloth to tightly wrap up the indended victim, immobilising them for the most part, thus preventing the victim from using techniques or moving. Typically the upper portion of their head and their feet will be left uncovered. So the victim may attempt to squirm away. The target must come within physical contact of the cloth to use this technique. This technique can also grant the user to control a single piece of cloth for the duration of the effect. This allows the user to shoot out the cloth for easier capture. The technique lasts for two turns and has a four turn cool down.
Name: Leaf Gale
Rank of Jutsu: D
Element Affinity: N/A
Type: Taijutsu
Distance: Within Kicking Distance
Description:
This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. The power this kick has is enough to bruise and or knock down a person of equal rank.
Name: Spin
Rank of Jutsu: D
Element Affinity: N/A
Type: Ninjutsu, Taijutsu
Distance: Self
Description:
The user shifts their footing quickly with chakra to spin like a top. The user spin at 35MPH. However, they can only move at regular running speed, 15mph. The spin cannot be done in the air as the user must have the ground to push off of. As they spin, they cannot stop to quickly avoid attacks, however, with the use of a weapon, they can spin quickly to defend themselves. If they have a weapon, they may hold it out to shred apart oncoming attacks. Without a weapon, due to their speed, it may be difficult to simply defend with their hands. They can defend against most attacks that can be sliced or pushed away with their weapon.
The users may move while spinning though. The spins only last one post and have a cool down of three.
Name: Swinging Thread
Rank of Jutsu: D
Element Affinity: N/A
Type: Ninjutsu
Distance: 20m
Description:
Using Chakra Threads, the user can attach the threads to objects and swing using them. This can also be used to create a web if they are falling. Up to ten threads can be created at a time. This can also be used to wrap or entangle others. The threads can be used to The threads used for this jutsu cannot be connected to a puppet and cannot be stretched as far. They essentially give up their strength for more finesse. The threads can be easily snapped by jutsu. They last for two posts and have a cool down of four.
Chuunin (C Rank)
Name: Chakra Threads
Rank of Jutsu: C
Element Affinity: N/A
Type: Ninjutsu
Distance: 50m (To make threads longer, the jutsu must be reregistered as a higher rank)
Description:
This technique is usually used by puppeteers to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people besides the user. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzzsaws. Chakra can also be transferred via the strings, such as to activate some abilities in puppets. The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things. Threads last for four posts if not connected to a puppet and have a cool down of six. If connected to a puppet, they last until the puppet is no longer being used.
Name: Hardening of the Cloth
Rank of Jutsu: C
Element Affinity: N/A
Type: Ninjutsu
Distance: Self
Description:
After preforming the needed hand seals, the chakra threads used to control the coat widen into a shell that is interwoven with the coat itself. The fabric that makes up the coat becomes as hard as titanium to ward off most attacks. It cannot be destroyed by a rank B or lower attack. However, a fire attack may heat it up to the point where the user can no longer stay inside safely. Due to the nature of the fabric, the user can still jump about while wearing the jacket. They cannot use other jutsu at while this is activated with the exception of kenjutsu or taijutsu that do not require chakra. This lasts three posts and has a cool down of five posts.
Name: Battōjutsu Stage II
Rank of Jutsu: C
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the second stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their sword from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking or striking. At this level the user is able to both draw their blade and make an attack all at once, this level of Battōjutsu only allows one swift strike to be performed before the user instantly returns their weapon to it's sheath. 5 post cool down.
Special Jounin (B Rank)
Name: Chakra Needles
Rank of Jutsu: B
Element Affinity: N/A
Type: Ninjutsu
Distance: The needles can be made up to 3 yards in length
Description:
Using Chakra Threads, the user can solidify the chakra even further to form destructive needles. The needles must have a surface to attach to and will disappear if that surface is destroyed. They are incredibly sharp, able to slice through objects at a molecular level due to the precise nature of the chakra. They can slice up to the entirety of the needle. The needle itself is two yards in length. The needles last four posts and have an eight post cool down.
Name: Flying Swallow
Rank of Jutsu: B
Element Affinity: Wind
Type: Ninjutsu, Taijutsu
Distance: Within stabbing range
Description:
An addition-line ninjutsu that augments the killing power of a blade — like a kunai or sword — by flowing chakra into it. The materialized chakra is shaped like a blade. It is also possible to alter the attack range of the weapon by shifting the amount of chakra put into the blade from one area to another. Seeing through the movements is said to be very difficult. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron. The technique works best with elemental chakra, especially with wind-natured chakra which greatly increases the offensive cutting power. 3, 6 round cool down.