Genin (D Rank)
Name: Beaming Rays
Rank of Jutsu: D
Element Affinity: Hikari
Type: Ninjutsu
Distance: 25ft
Description: Requires charging equal to handseals. The user forms a gun with their fingers, and is able to shoot narrow rays of light at a speed of 30mph. They can shoot up to five rays, that extend up to 25 feet before becoming ineffective. These rays last for 2 seconds after being shot, and any who's flesh comes into contact with them will suffer first degree burns to their body and be marked. 2 post cooldown.
Name: Shining Body
Rank of Jutsu: D
Element Affinity: Hikari
Type: Ninjutsu
Distance:Self
Description: Requires charging equal to handseals. After the required handseals the user overloads the chakra in their body, causing it to glow as brightly as the sun. For the duration of this jutsu the target glows brightly enough that if anybody were to look directly at them they would be blinded for one post afterwards. The user is able to move during this technique. Lasts 2 posts. 3 post cooldown.
Name: Bending Light
Rank of Jutsu: D
Element Affinity: Hikari
Type: Ninjutsu
Distance: Self
Description: Requires charging equal to handseals. After the required handseals the Hikari member uses their unique chakra to bend the light around themselves, causing them to become invisible to the eye. If stationary the user becomes fully invisible, but if they move the effect will ripple, causing them the technique to only be 70% as effective. Lasts 3 posts. 5 post cooldown.
Chuunin (C Rank)
Name: Blazing Sunburst Blade
Rank of Jutsu: C
Element Affinity: Hikari
Type: Ninjutsu
Distance: Self, (30ft for the extension)
Description: Requires charging equal to handseals. After charging the user summons a blade of light 4ft in length. This blade is extremely hot to touch by anyone other than a Hikari, and is able to pierce iron with
its point and on contact with skin will cause second degree burns and cut an inch into flesh. This blade can extend and retract up to 30 ft in length at will, extending at a speed of 25 mph. The blade leaves a trail behind it that lasts as long as the blade does, and this trail will cause first degree burns. When struck the blade has the durability of iron, but the blade will not break, it will simply let anything that can break it slide through. Lasts for 3 posts. 5 post cooldown.
Name: Starburst
Rank of Jutsu: C
Element Affinity: Hikari
Type: Ninjutsu
Distance: 50 ft
Description: Requires charging equal to handseals. Two balls of light form at the end of the user's fingers. On the user's command these balls shoot out at a speed of 30mph at a target. Upon striking the target, or on the users command, the balls of light explode and shoot out beams of that home in on the closest enemy at a speed of 35 mph. If struck by these beams, the target suffers second degree burns where the light strikes, in addition they are drained of 10 chakra, and marked. These beams are able to pierce steel. The balls can be held on the fingers for one post. 5 post cooldown.
Special Jounin (B Rank)
Name: Twenty Beams of Light
Rank of Jutsu: B
Element Affinity: Hikari
Type: Ninjutsu
Distance: 100 ft
Description: Requires charging equal to handseals. After performing the required handseals the user opens their palms, and twenty beams of light shoot out at their target. These beams travel at 50mph and home in on their target, but only ever travelling in a straight line, bending when it needs to change direction. These beams leave a trail behind them that lasts as long as they do. When one of these beams strikes a target the others accelerate at an incredible speed of 100mph to hit as well, causing second degree burns in a large area where the first beam struck, and draining 20 chakra, they also mark the target. The beams and trails can last for 2 posts before fading. 5 post cooldown.
Name: Light Binding
Rank of Jutsu: B
Element Affinity: Hikari
Type: Ninjutsu
Distance: 75 feet
Description: Requires charging equal to handseals. Light shoots out from the five fingertips of the user and accelerates towards a target at 50mph. Upon striking a target they wrap around them as beams of solid light, draining 20 chakra from the target to maintain their binding, and immobilizing the targets body for two posts. The target can break free of the binding by spending 20 extra chakra to overcharge the beams, causing them to become ineffective. The binding lasts for 2 posts. 5 post cooldown.