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 Bite Waru [Technique List]

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itsBite
Genin
itsBite


Male Character Age : 22
Posts : 30
Ryo : 4000

Bite Waru [Technique List] Empty
PostSubject: Bite Waru [Technique List]   Bite Waru [Technique List] Icon_minitimeSun Jun 30, 2013 4:54 am

 Bite Waru [Technique List] Image-018d

Bloodline: Kaosu no pawā

Bloodline Ability: A user of the Kaosu no pawā gain the ability to control a very unique type of release, Chaos (Konton). Chaos is a release that requires a constant feeding of a special kind of chakra that the Waru can only control, dark chakra. Regular chakra is the visible life force that resides in everything that grants ninja to use jutsu. Dark chakra; on the other hand, can't be seen or used unless one were to give into the darkness and let their body be controlled by anger, hatred, or other negative emotions. It is then that the dark chakra is awakened within the body and gives off its power. The nature of chaos acts sort of like fire, giving off a variety of black and purple flames. If one is to be attacked by a chaos jutsu, first burns and then the opponent's body is drained of energy by the chaos, which in other words means you are getting fatigued. Water can be used to weaken the draining effect since water gives a person energy. The greater of the rank of the jutsu, the more energy that is depleted from the body. The user; however, is not able to obtain this loss of energy. To the user, the dark chakra is like a virus. In exchange for negative emotions and no use of regular chakra, the dark chakra gives its host a kekkei genkai. The power is the Kaosu no pawā, which is like a two staged ability.

The Awakening:


Full Release: Body of Darkness (Chuunin and up):

Clan History: The Waru clan were never a peaceful clan. They were always being filled with the thirst for power and destruction. When it came to the first Great War, the Waru decided to side with the Empire since they too were power hungry. The Empire took a liking towards them because of the unusual chakra they had contained within themselves. The Empire wanted to form a strong relationship with the clan so that one day, the Empire could capture one of the members and put him/her into research. The Waru wouldn't expect an allie to abduct one of their own and would perhaps take it out on the enemy. The Empire discovered how the Waru were able to manipulate their dark chakra and its origins. The Empire tried to take out the blood of the Waru test subject and put it inside of one of their own shinobi. This was a terrible mistake, the man that recieved the blood began to turn insane and had a longing thirst for destruction. The Empire ordered that man to be put down. Thet decided that maybe they should find a weakness that the Waru may have. The scientists knew that their chaos release weakens anyone who would come into contact with any jutsu. It was a guess that perhaps water release would dampen the effects since water is the main source of life. It was soon prooven true, the water jutsu seemed to have an effect to the Waru's chaos release.

Location: Morigakure


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Limit on Jutsu: 3D, 2C, 2B, 1A, 1S



Genin (D Rank)

Name: Chaotic Matter
Rank of Jutsu: D
Element Affinity: Chaos
Type: Ninjutsu
Distance: 15 yards
Description: Handseals. The user sticks out a hand and from it, draws forth dark chakra to gather from the palm in the shape of a black spear. The spear is 3 feet long and is 3 inches thick which can travel up to speeds reaching 20 mph. The spear is strong enough to puncture bronze but nothing higher than it. It can puncture the body's skin but can't travel through bone. Requires a 2 post cooldown.

Name: Chaotic Chains of Binding
Rank of Jutsu: D
Element Affinity: Chaos
Type: Ninjutsu
Distance: 15 yards
Description: Handseals and a sword is required. From the tip of the user’s blade, 3 black chains of chaos are emitted and travel towards the opponent at 25 mph. Once the chains make contact with anything, they will start to wrap themselves around the object until the user calls them off. The chains every post, drains 5% of the user's energy causing them to become weak. The chains can only last for 2 posts. The energy drained is not beneficial to the user and the chains can be broken by anything higher than bronze. If the chains miss, they will dissintigrate once the maximum yards are reached. Requires a 2 post cooldown.

Name: Chaotic Prison
Rank of Jutsu: D
Element Affinity: Chaos
Type: Ninjutsu
Distance: Within 10 feet of user
Description: Charge is required. The user gathers up dark chakra and sends it out towards the opponent. Once the flow is within range the user makes it form a sphere around the opponent and gives it life, causing him/her to be entrapped in the prison of chaos. The user must be standing still with an out stretched hand that was used. For every post that the opponent is within the prison, 5% of the opponent's energy is drained from the body. The prison lasts for 3 posts and can can be broken from the outside or the inside with C ranked or higher water jutsu techniques. A two post cooldown is required.

Chuunin (C Rank)

Name: Chaotic Prison: Judgment
Rank of Jutsu: C
Element Affinity: Chaos
Type: Ninjutsu
Distance: Within 10 feet of user
Description: Charge. This technique is to be used while the Chaotic Prison is in use. The user sends a final flow of dark chakra to the already made prison that causes an explosion to occur. The technique makes a 5 yard blast radius that causes anyone around it to be sent flying backwards and to have 5% of their energy drained. The person inside of the prison is forced into the ground by the explosion. 15% of their energy energy is drained and the force of the explosion only causes some bruising. A 3 post cool down is to be followed.

Name: Chaos Style: Double Palm Strike
Rank of Jutsu: C
Element Affinity: Chaos
Type: Taijutsu
Distance: Within the user's arm reach
Description:Handseals. From the user's palms, orbs of chaos form about the size of a tennis ball. The orbs stay in the user's hands until contact has been made with another object. The user has the option of either thrusting both palms into the opponent, or to hit with one and save the other for a counter. When an orb makes contact with the opponent's body, he/she will experience the same feeling as if someone had sucker punched him/her in the stomach. Along with the feeling is a portion of the user's energy, 10% for each orb, is drained out of the body. The orbs will remain pushing for a few seconds until they let out a small force that pushes the opponent's body away. A 5 post cool down is followed.

Special Jounin (B Rank)

Name: Chaotic Flames
Rank of Jutsu: B
Element Affinity: Chaos
Type: Ninjustu
Distance: 30 yards
Description: Handseals. From the palm of the user's hand, a sphere the size of a softball is formed out of pure chaos. The user will then thrust his/her palm forward towards the enemy, causing chaos like flame to burst out of the sphere. There are a total of ten flames that emit from the sphere and will soon dissolve after the distance has has been reached. The flames don't actually burn you but provide a force that is strong enough to make steel snap. If an opponent is hit by any flame, a 15% portion of energy is drained from the body. If brushed by the flames, the opponent will still feel a 10% drain of energy but not as much if he/she were to receive a direct hit. A 7 post cool down is followed.

Name: Chaos Style: Disruption Wave
Rank of Jutsu: B
Element Affinity: Chaos
Type: Kenjutsu
Distance: 25 yard radius
Description: Handseals. The user channels dark chakra into his/her's sword causing it to be covered in purple like flames. The user then stabs the sword into the ground that causes a black wave to emit from it. The wave travels in a complete circle and causes anything that it hits to become disoriented for only one post. The opponent's vision will become blurry, experience bad hearing, and will start to feeling dizzy. The user can then take advantage of this and proceed to attack. 15% of the opponents energy is drained and side effects last for 3 posts. Requires a 7 post cooldown.
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