(D Rank)
Name: Volleyball Fist
Rank of Jutsu: D
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: Passive, The user strikes their target with a powerful uppercut style strike which with added chakra is able to knock them fifty feet straight up into the air at 50mph before they reach maximum height and start to fall back down to the ground. A clean hit on a weaker point of the body, such as the jaw, can cause damage by either cracking the bone or dislocating the joint. If the victim doesn't land properly this has the potential to break bones from the force of gravity after a fifty foot fall. Rather than needing to charge chakra for the attack the user exerts all the energy for the technique in an instant with a cool down of 5 posts.
Name: Kyōsei undō (forced movement)
Rank of Jutsu: D
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: The user builds up a moderate level amount of chakra into his fingers to perform this technique. The user places a closed fist on the target's body either by punching them or simply by touching them with it and then releases the chakra all at once for a short burst of power that sends the affected person flying through the air. The target is launched at 30 mph and goes fifty feet before falling to the ground. Unless the user actually uses a forceful punch this causes nothing more than pain in the chest, it is meant more to puut space between the user and the target and possibly slam them into the surroundings than to be a physical assault in itself. One round charge and three round cool.
Name: Battōjutsu Stage I
Rank of Jutsu: D
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the first stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their weapon from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking. This does now however allow for the user to both draw their blade and make an attack all at once, when using this level of iajutsu there is a one second delay between drawing the weapon and the first opportunity to strike. 5 post cool down.
Name: Generic Sealing Technique
Rank of Jutsu: D
Element Affinity: -
Type: Fuuinjutsu
Distance: -
Description: Requires handseals. This technique allows the user to seal an inanimate object away for later use within a summoning scroll. To seal an item away the user simply has to perform their handseals and then touch both the item to be sealed and a blank area on their scrolls surface and it will instantly be sucked into the page. The surface where the item is stored will have a kanji or symbol of some sort specific to that item (or item type in the case of things like kunai) which allows the owner of the scroll and anyone who read it to know what is stored within. To release an object from the scroll simply make a one-handed tiger hand sign and touch the symbol with your other hand and the object will appear laying on the page or close by (possibly in the user's hand[s]). Upon releasing the object the symbol marking its spot fades away. In the case of small items (equal to or smaller than a kunai/shuriken) up to 5 units can be sealed at one time. Both sealing and object and releasing it cost chakra separately.
(C Rank)
Name: Suiken Ryuu - Drunken Fist Style
Rank of Jutsu: C
Element Affinity: -
Type: Taijutsu
Distance: Self
Description: Suiken Ryuu is fighting style utilizing alcohol to loosen the body's muscles and the unstructured movements make the users attacks harder to predict. By being in this drunken state, the user can take more damage without feeling the pain, gain higher agility and provide a natural fluidity to their movements. To obtain the state where this technique becomes usable a character must ingest alcohol for two rounds in a row, after that the chakra cost is deducted from them and this technique begins and the effects last for up to five rounds. The actual stats is that there is zero way to predict or anticipate the user's movements before they occur without the sharingan (even then there is a slight delay), a loss of pain occurs (though a good direct blow of B rank level or higher will end the effects of the jutsu early) and the user's speed is increased +40% along with their evasiveness.
Name: Rapid Shot
Rank of Jutsu: C
Element Affinity: -
Type: Kyujutsu
Distance: -
Description: Passive, the user must be using a bow and arrows to attack for this technique to be used. By surging charka through their arm, the user is able to rapidly draw a second arrow and shoot it instantly after firing the first one. This also adds a degree of power to the second arrow, allowing it to pierce one grade higher on the hardness scale than it usually could. 3 post cool down.
Name: Meteor Kick
Rank of Jutsu: C
Element Affinity: -
Type: Taijutsu
Distance: Touch
Description: One round charge up. The user uses the build up chakra in their legs to leap thirty feet into the air and then protect themselves as they come crashing back down towards the ground. The user is able to angle themselves so that they can hit anywhere within a 20 foot radius of where they jumped up, the fall takes a total of one second to go from maximum altitude to the ground. If this attack hits it shatters the bones it hits, in addition this kick can shatter stone. 4 round cool down.
Name: Earth Shattering Spear
Rank of Jutsu: C
Element Affinity: -
Type: Kenjutsu
Distance: 20 feet
Description: One round of charging. The user strikes the ground with their weapon which causes a series of vibrations that shake the surrounding area. This results in a small fissure opening up in the ground in front of the user, the fissure is 3 feet wide, 5 feet deep and 20 feet long. The bottom of the fissure is covered in small spiked stones that cause half inch deep cuts when landed on. 6 round cool down.
(B Rank)
Name: Headbutt
Rank of Jutsu: B
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: Passive; the use of this technique hardens the bones in the users skull, neck and spine to make it so they are able to strike with full force without risking injury. Though the damage caused all depends on the force exerted after this technique is put in place it makes it so that a person could easily slam their head into a person and break bones, but it wont help with anything harder than that. Any hit on the skull causes a concussion and makes the person hit pass out rather than killing them, unless they get hit on the temple at which point the pressure point factor added into it causes a fatality. The chest cavity also doesn't cause instant death, it instead becomes cracked and extremely fragile after a solid hit is landed, other bones in the body are able to be shattered upon contact. Rather than needing to charge chakra for the attack the user exerts all the energy for the technique in an instant with a cool down of 7 posts.
Name: Chakra Transplant Seal
Rank of Jutsu: B
Element Affinity: -
Type: Fuuinjutsu
Distance: Touch
Description: Charge equal to hand seals; the user uses the chakra they build up to use this technique to form a Muko (void) kanji appear on their palm which dimly glows a deep red. While this seal is active on the users hand ( a maximum of 2 posts if no contact with another is made) they must simply reach out and touch their target, when this is done an identical mark is placed on their body which then synchronizes with the original to start the technique's effects. When the seals sync up the second mark starts draining chakra out of the target it was placed onto and sending that energy back to the original which uses it to replenish the user's chakra pool by the amount drained. This technique drains 10% of the target's chakra per round and continues draining them for a total number of three rounds. When the technique ends both of the marks fade away. 8 round cool down.
Name: False Clone Technique
Rank of Jutsu: B
Element Affinity: -
Type: Taijutsu
Distance: 30 feet
Description: The user gains an enormous bust of speed that allows them to move so fast that they leave false images of themselves in their wake. At any given time there can be up to ten images in the near area and until the user of the technique stops moving it is impossible to tell which is real and which is false image. If the user is struck and/or stops moving then all false images are immediately dispersed. This technique can be kept up as long as the user likes given that they pay ten chakra every round after activation in upkeep.
(A Rank)
Name: Samurai Sabre Technique
Rank of Jutsu: A
Element Affinity: -
Type: Kenjutsu
Distance: 50 ft
Description: Through the use of chakra flow, the user channels their chakra through their weapon(s), extending both the reach and cutting ability of the blade to twice their normal level. In addition the user is able to fire crescents of chakra whenever the blade is swung. These released chakra crescents are five feet long and are capable of great destruction, able to slice through up to 3 feet of steel or 1 foot of titanium. Users can also use the ability to use shape transformation during the implementation of this technique, sculpting their respective chakra blades into various rudimentary weapons that extend beyond the natural dimensions of their original weapons; such as broadswords, spiked shafts and even axes. This transformation quality also appears to extend to even the crescents of chakra launched from the blade, forming a diverse range of projectiles that includes giant buzz saws and shafts of chakra, the shape of which are seemingly dependent on the structure of the previously formed weapon, though the crescents can never exceed the basic size of 5 feet. The chakra coating lasts five rounds with an eight round cool.